A woman has been poisoned to death, but how could that be possible when murder is a sin that should bring on the end of the city? Trust me, I know: the first thing I did when I got my hands on a bow was shoot an arrow directly into someone's head, and the world immediately began to end. The smaller mysteries and sidequests are especially fun to solve. Maybe the act of not clicking the mouse button to skip to the next line doesn't sound like the biggest compliment I can give, but it sorta is. In Skyrim (and quite honestly, most games) I tend to get impatient and skip through conversations, but here I'm happy to listen to everyone, and not just because uncovering the city's dark secrets depends on it. It's a satisfying way to investigate, rewinding the clock each day to meet the same people and witness the same events, only with new eyes and new information. And the time-loop is your best weapon, eventually transforming you from a confused newcomer to a nearly omniscient detective in a city full of suspects. The answers to those questions (except the zipline one, that's just a convenience so you can travel around quickly) require lots of conversations with the citizens, who are almost without fail well-crafted characters, many with troubling secrets and interesting stories to tell. What happened to them? Why were they turned into gold? Is the city truly a paradise outside of time, or is it more like a prison? How can you return to your own time? And why is an ancient Roman city filled with ziplines? You arrive in the same Roman city, but now it's pristine and all those statues are living people. You begin the adventure in the present day, stumbling into some ancient Roman ruins filled with golden human statues before being whisked back in time through a portal. The Forgotten City is literally a time-loop game, and it makes excellent use of that magical reset button.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |